St. Marys Curling

Code of Conduct

INTRODUCTION

The objectives of the St. Marys Curling Club (“the Club”), are to promote the sport/recreation game of curling and to provide the facilities and environment necessary for its Members to enjoy the competitive aspects of the sport.

The Club is committed to a positive curling experience for all Members and Guests under the motto of:

GOOD FELLOWSHIP

GOOD SPORTSMANSHIP

GOOD CURLNG

The Spirit of curling demands good sportsmanship and honourable conduct. This Spirit should influence both the interpretation and application of the Rules of the game and also conduct of all participants on and off the ice.

As Jean Mills wrote in a published article back in November, 2002-

“Imagine if everyone respected their Teammates and opponents in life, shook hands after every confrontation and bought each other a drink. Imagine if we all stood still while others were concentrating on their life’s work, offering encouragement not distraction. Imagine if we celebrated our opponent’s, as well as our own, accomplishments. No, it’s not a perfect world, but it could be! And it is – on a sheet of curling ice!”

CURLERS CODE OF ETHICS

  • I will play the game with a spirit of good sportsmanship.
  • I will conduct myself in an honourable manner both on and off the ice.
  • I will never knowingly break a rule – but if I do, I will divulge the breach.
  • I will take no action that could be interpreted as an attempt to intimidate or demean any opponents, teammates or officials.
  • I will interpret the rules in an impartial manner, always keeping in mind the purpose of the rules is to ensure the game is played in an orderly and fair manner.
  • I will humbly accept any penalty the governing body at any level of curling deems appropriate, if I am found in violation of the Code of Ethics or Rules of the game.

FAIR PLAY

  • Fair play begins with the strict observance of the written rule; however, in most cases, Fair Play involves something more than even unfailing observance of the written rule. The observance of the spirit of the rules, whether written or unwritten, is important. Fair Play results from measuring up to one’s own moral standards while engaged in competition.
  • Fair play is consistent demonstration of respect for teammates and opponents, whether they are winning or losing.
  • Fair play is consistent demonstration of respect for officials, an acceptance of their decisions and a steadfast spirit of collaboration with them.
  • Fair play is a consistent demonstration of sportsmanship behaviour both on and off the ice. This includes modesty in victory and composure in defeat.

CURLING ETIQUETTE….the unwritten Rules

Curling has it rules governing play, but equally as important is the way each player conducts themselves while curling. Some key areas of proper curling etiquette are as follows:

  • Be on time for your game. Delays are upsetting to your opponents and your own team.
  • Recommend that your wear your name tag. This helps your opponents address you by name; you are special; you are a curler.
  • Shake hands with your opponents before and after each game.
  • Opposing players (usually the Vices) will toss a coin at the start of the game to determine last rock advantage in the first end.
  • When your opponents are preparing for delivery, stand to the side of the sheet, single file and between the hog lines. Move only after the rock has been released.
  • If you are throwing next you may stand on the backboard, but remain quiet and out of sight of the opposition thrower.
  • Good help speeds up the games!
  • Only Skips and Vices may congregate behind the tee line. They do not move or hold their brooms on the ice while the opposition is preparing to deliver a rock.
  • Wear clean, appropriate footwear that will not damage the ice.
  • Be ready to go when it’s your turn to deliver a rock.
  • At the conclusion of an end, all players remain outside the rings until the opposing Vices have agreed on the score.
  • If the score is very one-sided in your favour, do not post additional points until the opposing team wins an end.
  • Be modest in victory and composed in defeat-IT’S ONLY A GAME!

 

PLAYING A GAME

To play a game, Teams must have a minimum of three curlers, with at least two a member of the designated Team.

The last of available ice time for make-up games dictates every reasonable effort is required to see all games played as scheduled.

The recording of results for games not played, for whatever reason, as “Ties” is strongly discouraged. “Tie” scores should only be the result of games actually played.

If, for any reason, a game cannot be played at the scheduled time, notification is to be made via the Club’s website in accordance with standing cancellation instructions.

RULES FOR PLAY

As a member of the Ontario Curling Association, and, by extension, an affiliate of the Canadian Curling Association, the St. Marys Curling Club subscribes to the Rules of Curling for General Play as published by the Canadian Curling Association from time-to-time. Such Rules include, but are not limited to:

Delay of Game

If a Team does not commence play at the designated time (and has not cancelled the ice time and notified the opposing team) the following will apply:

(a) if the delay of the start of play is 1-15 minutes, then the non-offending Team receives one point and will have last rock in the first end of actual play. One end is considered completed;

(b) if the delay of the start of play is 15 – 30 minutes, then the non-offending Team receives 1 additional point and will have last rock in the first end of actual play. Two ends are considered completed;

(c) if play has started after 30 minutes, then the non-offending Team is declared the winner by forfeit. The final score will be recorded as a “win” for the non-offending Team and a “loss” for the offending Team.

Position of Players

Members of the non-delivering Team:

(a) Only the Skip and/or Vice may be positioned inside the hog line at the playing end. They shall position themselves behind the back line when the delivering Team is in the process of delivery. Both players shall be motionless with their brushes positioned in a manner not to interfere with or distract the attention of the player who is in the process of delivery.
(b) The player who is next to deliver may take a stationary position to the side of the sheet behind the hacks at the delivery end. The player shall remain silent and motionless when the delivering Team player is in the process of delivery.
(c) Any players not referred to in (a) or (b) above shall position themselves between the hog lines and to the extreme sides of the sheet when the opposing Team is delivering a stone. The players positioned in this area shall remain in a single file when the delivering Team player is in the process of delivery.
(d) The non-delivering Team shall not take any position or cause such motion that would obstruct, interfere with or distract any member of the delivering Team.
Members of the delivering Team:

(a) The Skip or Vice directing play shall be positioned between the backboards and the hog line of the playing end while their Team is in the process of delivery. They shall have choice of position for the purpose of directing play.
(b) The players who are not in charge of the house or delivering a rock will take a position to brush.

DELIVERY

  • Right-handed players deliver from the hack to the left of the centre line and left-handed players deliver from the hack to the right of the centre line. Any player may deliver from a hack on the centre line/
  • The rock must be released before it reaches the hog line at the delivering end.
  • If a player wishes to recommence the delivery as a result of his or her own Team’s action, the player may do so providing the rock has not reached the nearer tee line.
  • If an extreme circumstance occurs during the delivery that distracts the thrower to a significant degree, the rock may be redelivered prior to the opposition delivering their next rock.
  • If a player delivers a rock out of proper order, and the mistake is not noted until after the rock has come to rest or hit another rock, the delivered rock is deemed to be in play. The player missing his/her turn will throw his/her rock as the last one for his/her Team on that end. If the Skips can’t agree who missed his/her turn, then the Lead of the Team that made the mistake will throw the last rock for his/her Team in that end.

FREE GUARD ZONE (FGZ)

1. The FGZ is the area between the hog line and the tee line, excluding the house.

(a) A rock which comes to rest biting or in front of the hog line after making contact with a rock in the FGZ is considered to be in the FGZ;

(b) A rock, which comes to rest outside the house but biting the tee line, is not considered to be in the FGZ.

2. Any stationary rock(s) belonging to the opposition located in the FGC shall not be removed from play by the delivering Team prior to the delivery of the 5th rock of the end. When an opposition’s rock (s) is removed from play form the FGZ prior the 5th rock of the end, directly or indirectly, the delivered rock must be removed from play and any other displaced rocks replaced as close as possible to its original position.

3. A delivered third or fourth rock of an end may hit an opposition rock (s) located in the FGZ on to a rock(s) not in the FGZ providing that any opposition rock originally located in the FGZ remains in play. If an opposition’s rock(s) located in the FGZ is removed from play, apply Rule (2).

4. You may remove your own rock from the FGZ providing you do not cause an opposition rock to be removed from play from the FGZ. If an opposition’s rock(s) is removed from play, apply Rule (2).

5. You may also raise your rock located n the FGZ on to an opposition rock located n the house and remove the opposition’s rock from play. If an opposition’s rock located in the FGZ is removed from play apply Rule (2).

6. After the delivery of each of the first three rocks of an end it is the responsibility of the Skip of the Team who is about to deliver to ensure agreement with the opposing Skip as to whether or not any of the rock (so in play have come to rest in the FGZ. If they cannot agree, they shall make the determination by using the six foot measuring stick. If the position of the other rock(s) hinders the use of the six foot measure, they may reposition the rock(s), complete the measurement and replace the rock(s) to its original position.

7. A visual agreement by the opposing Skips as to whether or not one of the first three rocks of the end was in the end was in the FGZ, does not preclude a measurement occurring at the conclusion of the end involving the same rock (s).

TOUCHED MOVING ROCKS

1. A rock in motion shall not be touched by any player, equipment or personal belongings of the Team to which it belongs.

2. Between the tee line at the delivering end and the hog line at the playing end:

(a) If a moving rock is touched, or is caused to be touched, by the Team to which it belongs or by its equipment, the touched rock is removed from play immediately by the Team;

(b) If a moving rock is touched, or is caused to be touched, by the opposition or by their equipment or is affected by an external force
i. if the rock was the delivered rock, it is re-delivered
ii. if the rock was not the delivered rock, it is placed where the Team to which it belongs reasonable considers it would have come to rest had it not been touched.

3. Inside the hog line at the playing end:

(a) If a moving rock is touched, or is caused to be touch, by the Team to which it belongs, or by its equipment, all rocks are allowed to come to rest, after which the non-offending Team has the option to remove the touched rock and replace all rocks that were displaced after the infraction to the original positions; or leave all rocks where they came to rest; or place rocks where it reasonably considers the rocks would have come to rest had the moving rock not been touched;

(b) If a moving rock is touched, or is caused to be touched, by the opposition or by their equipment, all rocks are allowed to come to rest, after which the non-offending Team places the rocks where it reasonably considers the rocks would have come to rest had the moving rock not been touched.

(c) If a moving rock is touched, or is caused to be touched, by an external force, all rocks are allowed to come to rest and then placed where they would have come to rest if the incident had not occurred. If the Teams cannot agree, the rock is redelivered after all displaced rocks have been returned to their original positions.

DISPLACED STATIONARY ROCKS

1. If a stationary rock which would have no effect on the outcome of the moving rock is displaced, or caused to be displace by a player or external force, it is replace in its original position to the satisfaction of the non-offending Team. If there is any question as to which rock was counting, the displaced rock shall be positioned in favour of the non-offending Team;

2. If a rock which would have altered the course of a moving rock is displaced, or caused to be displaced by a player, all rocks are allowed to come to rest and then the non-offending Team has the option to leave all rocks where they came to rest; or remove the rock whose course would have been altered from play and replace in their original positions any rocks that were displace after the violation; or place all rocks in the position the Team reasonably considers they would have come to rest had a rock not been displaced;

3. If a rock which would have altered the course of a moving rock is displace, or cause to be displaced, by an external force, all rocks are allowed to come to rest and are then placed in the positions in which they would have come to rest had a rock not been displace. If the Teams cannot agree, the rock is redelivered after all displaced rocks have been replaced to their original positions. If agreement on the original positions cannot be reached, the end is replayed.

BRUSHING

  • All brushing must take place no more than six feet in front of a rock in motion.
  • The brushing motion must be from side to side across the rock’s running surface and must not leave debris in front of a moving rock. The final brushing motion must finish outside of the path of the rock.
  • Between the tee lines, all members of the delivering Team may brush any of their Team’s rocks in motion.
  • A stationary rock must be set in motion before any brushing may occur.
  • Only the Skip or Vice of the non-delivering Team may brush their Team’s rock(s) after it is set in motion.
  • During the delivery of the first four stones of any end, only the person in charge of play for the non-delivering Team may brush their rock when set in motion.
  • Behind the tee line at the playing end, only one player from each Team may brush at any one time. This may be any player of the delivering team, but only the Skip or Vice of the non-delivering team.
  • Behind the tee line, a Team has the first privilege of brushing its own rock but it must not obstruct or prevent their opponent from brushing.
  • An opponent’s moving rock shall not be brushed until the front end of the rock reaches the further tee line and brushing shall only take place behind the tee line.

ROCKS IN PLAY

  • A rock must finish inside the inner edge (closest to the rings) of the hog line to be in play, except when it has hit another rock in play.
  • A rock that completely crosses the back line or touches the side board or side line is taken out of play.

SPEED OF PLAY

At the St. Marys Curling Club each game is allocated 2 hours, which should be adequate to complete an 8 end game.

The starting time for each game is the scheduled start time for each respective league. The digital clock on the wall at the far end from the dressing rooms indicates the time of day and is the clock used to indicate the scheduled start time for each respective league. The only “exception” is for teams who have volunteered preparing the ice for the upcoming games, whose team will commence play as soon as the volunteer is ready for play. All games are deemed to be in their last end when it is one hour and 50 minutes after commencement of the game. No further end of play may be started after the one hour and 50 minute mark from the commencement of their game.

Respect and adherence to the time frames ensures all leagues can commence games in accordance with the respective league game start times.

There are a number of steps each member of both Teams can take to ensure all curling games are completed within the allocated time, including:

  • Be on time for your game. Get to the Club at least 15 minutes before the schedule start time. When a player is late he/she is holding up 7 other players.
  • If both Teams are ready to curl and the designated sheet of ice has been prepared-start your game- every minute counts.
  • Be ready to deliver the rock when it is your turn. Take your position in the hack as soon as our opponent has released his/her rock. The delivering player should have cleaned the rock and be standing ready to receive the Skip’s call before the opposition’s rock comes to rest.
  • Focus attention on your game. Do not be distracted by other games-you are a participant; not a spectator.
  • After completion of each end, Leads should get ready to deliver their first rocks while other players remove any rocks from the house.
  • Leads should place their respective Skip’s rock in front of the hack to save time.
  • While each player has a responsibility for maintaining the pace of the game, Skips play an extra important role in keeping the game moving by minimizing delays in making decisions. Avoid long conferences; in Club play there are not usually too many options e.g. draw, guard, raise or take-out.
  • Do not intentionally delay the game for any reason such as increasing the chances of a win.
  • Remember, a 15 second delay by each player during an end equates to 2 minutes per end which, in turn, equates to 16 minutes of wasted time over an 8-end game.

SPARING

INTRODUCTION

While individual Leagues may adopt specific Sparing Rules from time-to-time to facilitate bonspiels and/or other events, the undernoted RULES are deemed to be Club policy for regular season play in all adult leagues.

Sparing Rules for any Playoffs in various leagues will be established and advised by the respective League Conveners or Directors.

During the regular curling season, the utilization of Spares to facilitate the competition of games as scheduled is vital as rescheduling make-up games is very difficult given the demands on ice availability. At the same time, all Members, whether looking for a Spare or agreeing to spare, are expected to apply a HEALTHY DOSE OF RESPECT for the situation by giving due consideration to the level of play involved. For example, is it appropriate to recruit, or accept, a sparing assignment from an “A” level curler from one League for a significantly lower Division play in another League? League play at the Club is focused on “fun & fairness” which is best achieved through a relatively level playing field.

Sparing Rules are deemed to be “self-policed”. However, any actual or perceived breach of such Rules is to be brought to the attention of the respective League Director who will investigate and take action as deemed appropriate.

Rules

  • Spares must at least be paid Members of the Club.
  • Members who have registered on the various Spare Lists should be given first priority.
  • It is the joint responsibility of both the recruiting Member and the sparing Member to ensure she/he meets Membership and/or sparing eligibility requirements.
  • The spare fee is $10 per game and payment is to be made at the bar. It is the Skip’s responsibility to ensure that the fee is paid at the bar.

JUNIOR CURLERS IN ADULT LEAGUES

Junior Membership is restricted to Members who are under 19 years of age as of December 31st of the current curling season, as per OCA rules and regulations. Entitlement is to all Junior section curling and associated activities, and to spare in designated Men’s, Mixed or Women’s curling events.

It is the responsibility of any Junior curler sparing and/or playing in any Adult League to ensure he/she meets the Membership and/or eligibility requirements. 16

OFF-ICE CODE OF CONDUCT

Alcohol Consumption

The Club is licensed by the Alcohol and Gaming Commission of Ontario to sell and serve alcohol beverages under the Liquor License Act.

As required by law, all volunteers serving alcohol to Members and Guests re qualified under the Smart Serve Ontario program, being the responsible alcohol beverage service training program.

Alcohol may not be sold or served to anyone under 19 years of age.

Alcohol service and consumption is restricted to the Club Lounge area ONLY. Under NO circumstances is alcohol permitted in the curling arena or on the ice surface.

All Members and Guests are expected to be aware of the fact under the Liquor License Act. It is illegal to serve Members or Guests to the point of intoxication, promote practices that may encourage intoxication or serve any person who is showing signs of intoxication. Licensees who do, can have their liquor sales license suspended or lose their liquor license permanently.

Beyond the penalties imposed by the Alcohol and Gaming Commission of Ontario, licensees are also subject to civil litigation if they serve liquor to someone whose subsequent intoxication causes harm.

All Members and Guests are required to display responsible behaviour in terms of alcohol consumption.

Volunteers serving alcohol may, in their exclusive judgment, deny service to any individual at any time. Failure to comply with the decision of serving volunteers will result n the Police being notified and a detailed report provided to the Club’s Board of Directors.

Failure to comply with any and all aspects of responsible alcohol consumption guidelines and/or decision of serving staff will be considered grounds for Termination of Membership, without appeal or in the case of Guests, a permanent ban from Club premises. 17

Smoking Policy

The Club is pleased to offer a smoke-free environment to all Members and Guests in accordance with the Smoke-Free Ontario Act. Smoking is banned in all enclosed areas and within (9) metres from any entrance or exit.

Supervision of Children

Under appropriate circumstances, children of minor age (being those 12 years of age and under) are most welcome at the Club. Children on Club premises, both inside and outside, are to be directly supervised by a responsible adult at all times.

Unsupervised children are not to be left in the curling lounge at any time.

All children are prohibited from engaging in any behaviour, e.g. running, jumping, climbing on fixture/furniture, which could be deemed a safety risk or a distraction to the overall positive curling experience of the other Members and Guests.

The Club does not offer child-sitting services.

Storage of Clothing/Equipment

All footwear, clothing, brushes, bags, etc. are to be stored in the respective locker rooms. No such items are to be left in the curling lounge.

Risk of Injury/Theft of Personal Property

Curling involves a certain element of risk of personal injury including, but not limited to, failing on the ice surface, accidental contact with moving/stationary rocks or accident contact with other curlers. Personal injury may also be incurred elsewhere on Club property.

Loss of personal property through theft is also an inherent risk at all times. The Club, Board of Directors, management, staff, volunteers, sponsors and advertisers expressly denies any liability with respect to personal injury or theft of personal property on the ice or any part of the premises.

Damage to Club Property

A Member shall be personally responsible for any damage to Club property including, but not limited to, walls, windows, equipment, furniture or fixtures, caused by such Member or her/his Guest. Full repayment for repairing any damage caused by such Member or her/his Guest shall be the sole responsibility of such Member and must be reimbursed to the Club not more than 30 days following receipt of an invoice from the Club.

Volunteering

The Club operates to a large extent through the dedicated efforts of volunteering Members. All Members are encouraged to seek out areas where assistance can be offered by volunteers. Without volunteers the Club would not be able to fulfill the commitment to an overall positive curling experience for all Members and Guests.

Booking Practice Ice

The demands for ice time to accommodate the numerous Leagues and other scheduled activities at the Club are very high. As a result, the booking of practice ice time will be closely monitored. Available times for practice ice are listed on forms posted in the lounge area.

The following courtesy guidelines are to be followed when booking ice for practice ice:

  • Do not book “standing” practice ice, i.e. the same time every day and/or week.
  • Record your full name when booking practice ice.
  • If scheduled practice time cannot be met, call or email the Club to cancel booking, other Members may be waiting to book practice time. Failure to cancel booked ice time at least 24 hours in advance will be subject to follow-up by the Club and application of a minimum financial penalty of $20.
  • Practice time for individuals (less than 4 Members on same sheet) is limited to one hour.
  • Practice time for Teams (4 Members or more on same sheet) is limited to 2 hours.
  • Pairing-up is strongly recommended – practices are more effective when someone is available to hold the broom. It also gives individuals a break from delivering rocks, allows brushing practice, etc. 20

GLOSSARY OF CURLING TERMS

The following terms and definitions are used throughout the “curling world”:

Backline: The line across the ice at the back of the house. Rocks which are over this line are removed play.

Biter: A rock that just touches the outer edge of the circles.

Blank End: An end in which no points have been scored.

Bonspiel: A curling competition or tournament

Brush: A devised used to brush the ice in the path of a moving rock.

Brushing: The action of moving a brush back and forth in the path of a moving rock.

Burned Rock: A rock in motion touched by a member of either Tea, o any part of their equipment.

Button: The circle at the centre of the house.

Counter: Any rock in the rings or touching the rings which is a potential point.

Curl: The amount a rock bends while traveling down the sheet of ice.

Delivery Balance Device (Stabilizer): An approved curling sliding device which enables a player to deliver a rock without the use of a brush. 21

Delivery Stick: An approved curling aid which enables a player to deliver a rock without placing a hand on the handle.

Draw Weight: The momentum required for a rock to reach the house or circles at the distant end.

End: A portion of a curling game that is completed when each Team has through eight rocks and the score has been decided.

Guard: A rock that is placed in a position so it may protect another rock.

Hacks: The foot-holds at each of the ice from which the rock is delivered.

Heavy: A rock delivered with greater force than is necessary.

Hit: A take out. Removal of a rock form the playing area by hitting it with another rock.

Hog Line: A thick line 33 feet from the hack at each end of the ice.

Hogged Rock: A rock that does not completely cross the far hog line. It must be removed from play.

House: The rings or circles toward which play is directed consisting of a 12 foot ring, an eight foot ring, a four foot ring, and a button.

In-Turn: The rotation applied to the handle of a rock that causes it to rotate in a clockwise direction and curl for a right-handed curler. 22

Lead: The first player on a Team to deliver a pair of rocks for his/her Team in each end.

Out-Turn: The rotation applied to the handle of a rock that causes it to turn and curl in a counter-clockwise direction for a right-handed curler.

Pebble: A fine spray of water applied to a sheet of curling ice before commencing play.

Raise: When a one rock is bumped ahead by another.

Roll: The movement of a rock after it has truck a stationary rock in play.

Second: The curler who delivers the second pair of rocks for his/her Team in each end.

Sheet: The specific playing surface upon which a curling game is played.

Shot Rock: At any time during and end, the rock closest to the button.

Skip: The player who determines the strategy and directs play for the Team. The Skip usually delivers that last paid or rocks for his/her Team in each end.

Spare: An alternate player or substitute.

Slider: Slipper material placed on the sole of a shoe to make it easier to slide on the ice.

Take-out: Removal of a rock from the playing area by hitting it with another rock. 23

Tee Line: The line that passes through the centre of the house parallel to the hog line and backline.

Third (Vice ): The third player on a Team to throw two rocks n each end. Usually, this player acts as the Skip when the Skip is delivering his/her rocks and assists with shot selection decisions.

Weight: The amount of force given to a rock during the delivery.